Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.1.2f1
Issue ID
996351
Regression
No
AnimatorOverrideController.ApplyOverrides causes significant spikes in CPU Usage when overriding a lot of animations
Steps to reproduce:
1. Open attached “CharacterAnimPerformanceBug.zip” Unity project
2. Open “AnimationTest” scene
3. Open Window->Profiler
4. Enter Play mode
Expected results:
No significant performance issues
Actual results:
Very noticeable spikes in CPU Usage every time AnimatorOverrideController.ApplyOverrides is called
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.1f1, 2017.2.1p3, 2017.1.3p1, 2017.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment