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0
votes
Fixed

Build fails on all platforms when Facebook support is installed

Facebook Gameroom

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Jun 08, 2018

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Version/s: 2018.2.0b8

Build fails on all the platforms when Facebook support is installed Steps to Repro:1. Download and install Facebook support from Uni... Read more

0
votes
Fixed

Event System is not imported correctly with the UI samples project

uGUI

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Jun 08, 2018

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Version/s: 2018.2.0b8

Steps to reproduce: 1. Open empty project2. Import Unity UI Samples project from the asset store3. Event system will have Standalone... Read more

0
votes
Duplicate

ArgumentOutOfRangeException occurs on changing any property on the text ...

uGUI

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Jun 08, 2018

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Version/s: 2018.2.0b8

ArgumentOutOfRangeException occurs on changing any property on the text component Steps to reproduce:1. Open any project2. Create UI... Read more

0
votes
Fixed

UI option is missing from hierarchy context menu

Scene Hierarchy

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Jun 08, 2018

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Version/s: 2018.2.0b8

Steps to reproduce: 1. Open any project2. Right click on the hierarchy3. Observe there being no UI selection4. Press on GameObject t... Read more

0
votes
Fixed

Editing a "Sprite Atlas" dirties the scene, but doesn't "Check Out" the ...

Version Control

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Jun 08, 2018

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Version/s: 2017.2.0p1

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Set-up the project to use Perforce VCS3. Check Out the "Townfolk-Adult-F-00... Read more

0
votes
By Design

The same animtion exported from MotionBuilder plays different in Unity

Animation

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Jun 08, 2018

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Version/s: 2017.2.2f1

The keyframes of the legs were deleted in MotionBuilder and in the program, the legs do not move while when imported in Unity in .fb... Read more

1
votes
By Design

[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...

Scripting

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Jun 08, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user attached project2. Make sure the Scripting Runtime Version is set to .NET 4.63. Observe that both .d... Read more

0
votes
Duplicate

CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...

Input

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Jun 08, 2018

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Version/s: 2018.1.3f1

Repro steps:1. Open user attached project2. Build and Run the project: File -> Build and Run3. Run the build in Full Screen4. Ref... Read more

0
votes
By Design

Corrupted Base Layer causes OnStateIK to be called twice

Animation

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Jun 08, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user-attached project2. Select DefaultAvatar in the Hierarchy3. Add "Animator Controller FAULT" into its ... Read more

0
votes
By Design

HideFlags does not work on instantiated prefabs when using a custom class

Scripting

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Jun 08, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open the QA's attached project2. Open the scene "SampleScene" and play it3. Go over all selections in the custom "To... Read more

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