Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0b10
Issue ID
1011754
Regression
No
IL2CPP for Windows Standalone Development Build runs unexpectedly slow with Script Debugging turned on
Reproduction steps:
1. Open the attached project "VehicleToolsIL2CPPTest.zip";
2. Go to Player Settings;
3. Change Scripting Backend to Mono;
4. Open the Profiler window;
5. Open the Build Settings;
6. Make sure Development Build and Script Debugging both are still enabled on Build settings;
7. Select Build and Run;
8. Observe the results in the Profiler window.
Expected results: test with IL2CPP should give the same time in the GraphicsOverlay.Update() as with the Mono backend - about 3ms.
Actual results: GraphicsOverlay.Update() reaches ~100 or more ms (especially if you try to move the car in the game).
Reproduced on: 2018.1.0b10, 2018.1.0b11, 2018.2.0a5.
Note: Didn't test on lower versions than 2018.1.0b10, as IL2CPP Managed Debugger for Standalone Players was released only in this version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment