Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1p1
Issue ID
1012128
Regression
No
Inaccurate position of image when using Image.alphaHitTestMinimumThreshold
How to reproduce:
1. Open given Unity project
2. Enter "Main" scene
3. Enlarge circle to 400 for a better result
4. Enter Play Mode
5. Hover the mouse button over the white circle
Expected result: The collide between mouse cursor and circle should be more accurate
Actual result: When hovering not over the circle, the mouse cursor is changed sometimes
Reproducible with: 2018.2.0a5, 2018.1.0b11, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2, 5.6.5p3
Note: this bug only happens when the game window is anchored in the main unity window, the mouse y axis origin is slightly lower than the bottom of the window, so the y mouse position is always a few pixels higher than it should be. If you pop the window out of the main window, the bug no longer appears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Resolution Note:
low priority and minor or cosmetic issues. likely won't fix.