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Issue ID




Editor crashes at Transfer_Blittable_SingleValueField<StreamedBinaryWrite,math::int3_storage> when reloading assemblies



Steps to reproduce:
1. Download and open scene "Test 1"
2. Select Game object "CustomParticleSystem"
3. In Inspector window click on buttons:
3.1. Generate Particle Sectors
3.2. Create Explosion Center
3.3. Update Voxels Stats
4. Open CustomParticlesSystem.cs in IDE
5. Make any changes in the script (e.g. add a comment)
6. Save changes and focus Unity editor

Results: Editor crashes when reloading assemblies.

Reproduced with: 2018.2.0a5, 2018.1.0b11, 2017.3.2f1

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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