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[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce:1. Open the attached project2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more
Default Physics Material is being ignored when accessed though a script
Steps to reproduce:1. Open the attached project "1047324_repro.zip"2. Open SampleScene3. Notice that the default Physics Material "Z... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce:1. Open the attached project2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: 2018... Read more
IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project2. Build to UWP3. Attempt to build generated VS solution4. Observe errors Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled)2. connect to hololens remotely through holographi... Read more
In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce:1. Open attached Unity project "StacktraceBug"2. Enter the Play mode3. Press on a message in the Console window and... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce:1. Open user attached project2. Run the scene in the editor3. Press "Generate" button add one white rectangle- In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping