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Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce: 1. Open user attached project 2. Open "Main" scene 3. Play the scene 4. Click on "Run with Profiler.BeginSample"... Read more
`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce: 1. Open user attached project 2. Select Test.cs script 3. Notice that TextureCompressionQuality is set to "Best"... Read more
[SRP] Editor crashes after it bypasses the RenderPass functions
Reproduction steps: 1. Open the attached project "GalbetSRP.zip"; 2. Open the script "Scripts/GalbetSRP/GalbetRenderPipelineAsset.cs... Read more
Editor UI is broken and NullReferences after changing scripts class name...
To reproduce: 1. Create a new project 2. Select any game object 3. In the inspector Add Component > any new script 4. Open the scrip... Read more
ArgumentNullException error is thrown on clicking edit button from Line ...
ArgumentNullException error is thrown on clicking edit button from Line Renderer. Steps to Reproduce: 1. Create a new unity project... Read more
Cursor's icon doesn't change when trying to resize windowed Standalone b...
To reproduce: 1. Open attached project 2. Build and run for Standalone, make sure application gets set to Windowed 3. When applicati... Read more
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce: 1. Open the project, attached by the user (MouseLooking.zip) 2. Enter Play mode and move the mouse around 3. Build an... Read more
Rigidbody MovePosition does not work when a rigidbody is a child of anot...
To reproduce: 1. Open the project, attached by the user (2017.1.zip) 2. Enter Play mode 3. Observe that "MovingObject (Inside)" gam... Read more
[PackageManager] Exception thrown continuously "Panel.PaintSubTree" whil...
Exceptions are thrown continuously "Panel.PaintSubTree" until the Package Manager is loaded Reproduction Steps: 1. Open new or an... Read more
[Android] Profiler isn't capturing GL mtrack memory allocations when pro...
How to reproduce: 1. Load project 'repro.zip' 2. Switch platform to android 3. Open scene 'mini_speedtree' 4. Build & Run for androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0