Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b8
Issue ID
882122
Regression
Yes
Animation name in Animator are blank if .anim name contains period
Steps to reproduce:
1. Download test.fbx and import it to Unity
2. Open Animator window and drag all test.fbx animations into it
3. Notice Cube|Action.2.anim and Cube|Action.3.anim don't have names
4. Go to import settings
5. Select Cube|Action.2 clip and delete period from it's name
6. Apply changes and drag renamed animation into animator
Expected results: Animation clips should have names in animator window
Actual results: Animation name in Animator are blank if animation name contains period
Reproduced with: 5.6.0b6, 5.5.1f1, 5.5.1p4
Not reproducible with: 5.4.4p2, 5.3.7p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
- [iOS] Background thread runs a few times slower when “application.targetFrameRate“ is set to 30 compared to 29 on some iOS devices
Add comment