Search Issue Tracker
Fixed
Fixed in 6000.0.6f1, 7000.0.0a1
Votes
0
Found in
6000.0.1f1
Issue ID
UUM-71490
Regression
No
[VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
Steps to reproduce:
1. Create a new VFX Graph
2. Add a Custom HLSL block
3. Open the HLSL code editor by clicking on the edit button
4. Copy / paste the function below:
{noformat}
void CustomHLSL(inout VFXAttributes attributes, int e)
{
//Nothing
}
{noformat}
\\
Actual results:
The VFX does not compile (the int type is misinterpreted as in access modifier)
Expected results:
The VFX compiles fine
\\
Reproducible with versions:
6000.01f1
Not reproducible with versions:
Can’t test with versions:
2022.x and 2021.x, the feature did not exist
\\
Tested on (OS):
Windows, but should not be OS dependent.
\\
Notes:
At least, there's an error feedback in that case, but the message is not really accurate.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 6000.0.6f1):
Verified on build 6000.0.6f1