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Votes

0

Found in

6000.0.1f1

Issue ID

UUM-71490

Regression

No

[VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported

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*Steps to reproduce:*
1. Create a new VFX Graph
2. Add a Custom HLSL block
3. Open the HLSL code editor by clicking on the edit button
4. Copy / paste the function below:

{noformat}
void CustomHLSL(inout VFXAttributes attributes, int e)
{
//Nothing
}
{noformat}

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*Actual results:* 
The VFX does not compile (the int type is misinterpreted as in access modifier)

*Expected results:* 
The VFX compiles fine

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*Reproducible with versions:* 
6000.01f1

*Not reproducible with versions:* 
*Can’t test with versions:* 
2022.x and 2021.x, the feature did not exist

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*Tested on (OS):* 
Windows, but should not be OS dependent.

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*Notes:*
At least, there's an error feedback in that case, but the message is not really accurate.

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