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[WebGL][FF Win] Camera flag "don't clear" not working with new webglCont...
-e: with the introduction of webglContextAttributes option for overriding said attributes the "don't clear" flag on the camera can b... Read more
CompositeCollider2D does not get hit by Physics2D raycast
Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reprod... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project 2. Clear the Console and enter Play mode 3. Exit Play mode and check the Console output (... Read more
[IAP] Building the project with IAP enabled results in failure and Error...
The issue only appears with Unity 5.3 when Build Target is set to iOS or WebGL. Steps to reproduce: 1. Open User's attached projec... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce: 1. Open attached project. 2. ... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce: 1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip) 2. Select the asset named "Slave Scrit... Read more
UI component properties get reset to prefab values if changed through Co...
Steps to reproduce: 1. Download and open the attached project 2. Select Text gameobjects 3. Right Click on TextText component and se... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Press play 3. Select Canvas->Toggle 4. In the inspector window,... Read more
Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps: 1. Open project attached(New Unity Project 6.zip). 2. Open "Repro" scene. 3. Press play. Expected result: Stack... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects