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By Design

Votes

0

Found in

5.6.1p4

Issue ID

922695

Regression

No

CompositeCollider2D does not get hit by Physics2D raycast

Physics2D

-

Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast

To reproduce:
1. Open attached Unity project "Sandbox2.zip"
2. Open "TouchColliders" scene
3. Go into Play mode
4. Click on all 3 objects in the scene
5. Observe console

Expected result: Raycast should have hit all of the objects with 2D colliders attached to them.
Actual result: Raycast did not hit objects with Composite Collider 2D.

Reproduced on: 5.6.0b1, 5.6.2f1, 2017.1.0b10, 2017.2.0a4

Comments (5)

  1. shubhamswaraj2021

    Aug 19, 2020 05:48

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. luislodosm

    Mar 15, 2018 21:28

    Also a Button Component doesn't work with Composite Collider 2D. Same with OnPointerClick.

  3. mateuscecilio

    Nov 25, 2017 17:04

    Why is this by design? How do you do them? Someone figured this out?

  4. nialltl

    Jul 25, 2017 17:47

    Similarly interested in finding a workaround. I use composite colliders for level geometry and perform raycasts to determine whether a player's on the ground, and this is failing in several cases.

  5. AlterHaudegen

    Jul 02, 2017 16:41

    What is the reasoning behind this being by design? What would be a workaround for this?

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