Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0a4
Issue ID
922697
Regression
No
[WebGL][FF Win] Camera flag "don't clear" not working with new webglContextAttributes
-e: with the introduction of webglContextAttributes option for overriding said attributes the "don't clear" flag on the camera can be made working as expected. but it fails to do so on Firefox on Windows.
-repro:
--Download the project and open "test" scene.
--Make sure main camera's Clear Flags option is set to "Don't Clear" or "Depth only".
--Play scene in editor, move cube with left/right arrow keys.
--Observe the the previous draws of the cube sticking around looking like a white line
--Build for WebGL
--under <build>\Build edit the json as follows:
---set "preserveDrawingBuffer" from false to true
--run build in FF on Windows
Expected Result: Current frame should be rendered on top of previous one. (As seen in editor.)
Observed Result: the cube doesn't move at all (see console that the left/right commands are actually triggered)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
Add comment