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Fixed in 2017.2.0f3
Fixed in 2017.2.X
Votes
3
Found in
2017.2.0b1
Issue ID
922641
Regression
Yes
UI Images stop rendering indefinitely if their GameObject starts disabled
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drcrck
Jun 23, 2018 23:43
It's not fixed
rvenson
Apr 01, 2018 19:57
The same problem here, but in 2017.3 Linux version.
Severyx
Jan 15, 2018 19:29
Still having this issue as of 2017.3.0f3
My specific instance (reproducible):
1) World-space canvas with single UI Text child (as a prefab), defaulted to enabled
2) At run-time, prefab is instantiated and is immediately disabled in the same method
3) When enabled, UI text does not render. If the prefab gameobject is disabled again and then re-enabled, THEN the UI text renders.
leni8ec
Nov 08, 2017 11:32
I have a same problem like this:
https://issuetracker.unity3d.com/issues/disabled-and-then-enabled-canvas-elements-are-not-shown-until-a-child-object-is-reparented
Mark-Lab
Aug 08, 2017 21:31
Have this problem too but with little differences:
1) By default my UI Elements is enabled
2) in Awake method i use FindGameObjectWithTag -> ui elements for some variables
3) in start I use setactive(false) for UI elements
4) when i need to enable UI use "variables setactive(true)" but it not showing in player but in hierarchy it's enabled.