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Fixed in Unity 2017.2.0f3



Found in


Issue ID




UI Images stop rendering indefinitely if their GameObject starts disabled




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

This issue has no description.

Comments (5)

  1. 92b95da64bdc9ec33262a192e9837a04?d=mm


    Jun 23, 2018 23:43

    It's not fixed

  2. Ed00df4a9383e3686f7c1093e95b955d?d=mm


    Apr 01, 2018 19:57

    The same problem here, but in 2017.3 Linux version.

  3. 1601532f50c96019591893c616d19dee?d=mm


    Jan 15, 2018 19:29

    Still having this issue as of 2017.3.0f3

    My specific instance (reproducible):
    1) World-space canvas with single UI Text child (as a prefab), defaulted to enabled
    2) At run-time, prefab is instantiated and is immediately disabled in the same method
    3) When enabled, UI text does not render. If the prefab gameobject is disabled again and then re-enabled, THEN the UI text renders.

  4. 501c6363c6fb74103aefd8c6f007a6e5?d=mm


    Aug 08, 2017 21:31

    Have this problem too but with little differences:
    1) By default my UI Elements is enabled
    2) in Awake method i use FindGameObjectWithTag -> ui elements for some variables
    3) in start I use setactive(false) for UI elements
    4) when i need to enable UI use "variables setactive(true)" but it not showing in player but in hierarchy it's enabled.

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