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[Collab] Tollbar Cancel button is always shown as pressed after it is cl...
[Collab] Tollbar Cancel button is always shown as pressed after it is clicked RMB To reproduce:1. Create a new project2. Push it to ... Read more
[Android][LWRP][ShaderGraph][Vulkan] Screen distortion using Vulkan Grap...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
[WebGL] Application.persistentDataPath returns different paths every tim...
To reproduce:1. Open project2. Build and deploy to itch.io3. In credits menu, click bottom left for a secret button that shows more ... Read more
Render texture renders black when resolution line count is higher than 2731
Reproduction steps:1. Open repro project attached in comment2. Open scene "PackingTest", hit play3. Select object "AppManager" and o... Read more
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce:1. Open any project2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in its ... Read more
Scripted Importer warns of Identifier uniqueness violations when multipl...
Reproduction steps:1. Download user's project and open in Unity2. Clear the console3. Reimport "TestAsset" in Project tab Expected: ... Read more
[PLM] Crash when baking scene with certain settings that contains lightm...
How to reproduce:1. Add any GameObject that has more than 1 material to any scene2. Select the GameObject and in the Mesh Renderer c... Read more
"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...
To reproduce:1. Open attached project2. Enter and Exit Play mode3. Notice that error appears Actual result: Error "Some objects were... Read more
Standard shader deferred pass does not have a variant for just "UNITY_HD...
When trying to manually render objects via command buffers in an AfterGBuffer pass, it's not possible to do that properly when HDR i... Read more
[WebGL] AudioSource not looping when triggered by AudioSource.PlayDelayed
To reproduce: 1. Open the project, attached by the tester (WebGLPlayDelayed.zip)2. Build and run the project for WebGL3. In the buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size