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Fixed in Unity 2017.2.0f3

Votes

0

Found in

2017.2.0b1

Issue ID

924874

Regression

No

[Mobile] WebCamTexture.requestedFPS does not set FPS correctly

Mobile

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

To Reproduce:

1. Build and run the attached project.
2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(WebCamTexture.devices[0].name, 640, 480, 5)" in CameraCapture.cs should set 'WebCamTexture.requestedFPS' to 5. The behaviour is the same after switching FPS to 60 or values between 30 and 60.

Tested on:
iPad Pro Gen 2 12.9" (10.3.2)
Samsung S8 (7.0)

Reproducible on:

Version 2017.2.0b1 (b66e813f8ed4)
Thu, 15 Jun 2017 16:27:04 GMT
Branch: trunk

Version 5.5.1p3 (828893732fe0)
Sun, 05 Feb 2017 16:06:31 GMT
Branch: 5.5/patch-release

Comments (1)

  1. D5844037725f79845096fae92cab0343?d=mm

    bartburkhardt-sim-ci

    Jan 04, 2019 14:13

    This is not fixed on Windows 10

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