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Won't Fix

Votes

0

Found in

5.6.2f1

Issue ID

925062

Regression

No

[NetworkTransform] Character position is not synced when rigibody isKinematic is enabled

Networking

-

To reproduce:
1. Open project
2. Build and run Main scene, choose 'LAN Host'
3. Play scene in editor, select 'LAN Client'
4. Using WASD move one of the characters
5. Repeat 2-4 steps when isKinematic is set to 'false' in Player prefab

Expected: both times capsule and cube should be moving as the solid object on both instances
Actual: when isKinematic is set to 'true' only cube is moving properly, but capsule only sometimes moves to the right position(gifs attached)

Reproduced on: 5.5.2f1, 5.5.3p4, 5.6.2p1, 2017.1.0f1, 2017.2.0b1

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

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