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EditorWindow.Close() doesn't close the sub window
To reproduce: 1. Open the project, attached by the user (EditorWindow Bug Test.zip)2. Go to Window -> New Window3. Press Close bu... Read more
Instantiating a prefab in a scene with InstantiatePrefab does not set sc...
Reproduction steps:1. Download user's project and open in Unity2. Open scene "P1"3. Select "Obj1" in Hierarchy4. Press "Clone Right"... Read more
[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
Deleting Text UI object crashes Unity when a playable is linked in the T...
How to reproduce:1. Open attached project "UDance"2. Create new Text object and select it in Hierarchy3. Open Timeline window and Cr... Read more
Package Manager doesn't update UI after fetching dependent packages
HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more
Applying a prefab in Play mode makes some of the meshes in the scene dis...
To reproduce: 1. Import the Adventure - Sample Game project from the Asset store2. Open the SecurityRoom scene3. Enter Play mode4. S... Read more
Unity crashes upon converting Alembic file to FBX
Steps to reproduce:1. Download and open the attached project Result: crash project incorporates https://github.com/unity3d-jp/Alembi... Read more
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