Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.2.0b11
2018.1.0f2
Issue ID
1049785
Regression
Yes
Loud clicking sound starts playing when selecting more than one audio clip in Project window
Any time User selects multiple sounds (not just one) and no other file type in Project Explorer, such as by holding control and clicking them, or shift-selecting a group of them, a loud popping comes from User speakers. Popping sound continues until User release the media from its highlight, by clicking something else. It's as though it is attempting to play each clip simultaneously. However, before finishing, it gets interrupted by other clips also demanding exclusive speaker output and gets caught in a vicious cycle.
To reproduce:
1. Open Unity and create a new project
2. Import audio files from "Sounds_2.zip" to newly created project
3. Select "airplane 1.wav" audio file
4. Turn on Auto Play
5. Select "Orca 1.wav" audio file while holding Ctrl or Shift button
6. Observe that a loud popping starts coming from speakers
Notes:
- This issue appears both on Windows and OSX
- This doesn't seem to be related to any specific project
Reproduced on Unity 2017.2.0b11, 2017.2.3p1, 2017.3.2f1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9 and 2018.3.0a2
Not reproduced on Unity 2017.1.4p2 and 2017.2.0b10
Regression on Unity 2017.2.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment