Search Issue Tracker
Fixed in com.unity.formats.fbx@2.0.2-preview.1
Votes
2
Found in [Package]
https://assetstore.unity.com/packages/essentials/fbx-exporter-101408
Issue ID
1049896
Regression
No
[FBX Exporter] ArgumentNullException is thrown when exporting GameObject with multiple SkinnedMeshRenderers
Reproduction steps:
1. Open the attached project "FbxExporterBug.zip";
2. Open the scene Scenes/TheBug;
3. Right-click on the only object in the Hierarchy;
4. Click "Export to FBX...";
5. Leave settings at defaults;
6. Click "Export".
Expected results: the model will be exported as FBX.
Actual results: ArgumentNullException is thrown in the console.
Reproduced on: 2017.2.3p1, 2017.4.5f1, 2018.1.5f1, 2018.2.0b9, 2018.3.0a2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Resolution Note (fix version com.unity.formats.fbx@2.0.2-preview.1):
The asset store package is no longer compatible with version 2019.x versions. However using the latest FBX Exporter preview package (com.unity.formats.fbx@2.0.2-preview.1) the model could be successfully exported without any ArgumentNullException thrown in the console using version Unity version 2019.3 and 2019.1