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m_TransformData.hierarchy == NULL and crash on Transform::CountNodesDeep...
To reproduce: 1. Create new project 2. Import ARKit from the Asset Store 3. Open UnityParticlePainter scene 4. If Unity hasn't crash... Read more
NavMeshAgent sometimes ignores NavMeshObstacle above the NavMeshLink
Steps to reproduce: 1) Download attached project 'NavMeshComponents-master copy.zip' and open in Unity 2) Open 'Test' scene 3) Pres... Read more
Camera using temporary RenderTexture breaks on the last frames(Frame Deb...
Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity 2) Open scene 'MainBugger' and press Pla... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
OnCollisionExit2D isn't always triggered when using polygon/edge collide...
How to reproduce: 1. Open "repro-project" project 2. Open "Tester" scene 3. Play and observe Game View Expected result: Both the "S... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
[Linux][AWS] Unity builds that are built on AWS crash on start
Unity builds that are built on Amazon Web Services node crash on start Steps to reproduce: 1. Set up an AWS instance. (I've used a ... Read more
[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
TargetInvocationException when running NUnit tests in Visual Studio
Steps to reproduce: 1. Make sure you have ReShaper installed(for easiest reproduction) 2. Download and open the attached project 3. ... Read more
[Scripting, Profiler] It's not possible to get runtime size for meshes
With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view