Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.2p3
Issue ID
932065
Regression
Yes
Camera using temporary RenderTexture breaks on the last frames(Frame Debugger)
Steps to reproduce:
1) Download attached project 'Unity56StencilBug.zip' and open in Unity
2) Open scene 'MainBugger' and press Play
Note that Scene view will be solid black
Expected result: Scene should not be solid black and cube should be visible(check attached image 'Result.png')
Actual result: Scene view is completely black and cube is not visible
Reproduced with:
5.6.0p4, 5.6.2p4, 2017.1.0p1, 2017.2.0b3
Not reproduced with:
5.5.4p2, 5.6.0a1, 5.6.0f1, 5.6.0p3
Regression since:
5.6.0p4
----------------------------------------------------
Fixed in 2017.1.1p2, 2017.2.0b9, 2017.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment