Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
932045
Regression
Yes
Unity-upgraded shader cause inconsistent line endings warning if saved with Windows/Mac line endings
How to reproduce:
1. Open the attached project
2. Open "Test.shader"
3. Uncomment the code and save the file using Windows or Mac line endings
Expected result: Unity upgrades the code with correct line endings (warning does not appear).
Actual result: Unity upgrades the code and messes up the line endings (warning appears).
Reproducible with: 2017.3.0a1, 2017.2.0b4, 2017.2.0b3, 2017.1.0p1, 2017.1.0f3, 5.6.2p4, 5.6.2f1, 5.6.1f1, 5.6.0p4, 5.6.0f3, 5.6.0f2.
Regression introduced in: 5.6.0f2.
Not reproducible with: 5.6.0f1, 5.6.0b1, 5.6.0a1.
Notes:
The upgraded code's line endings are correct if they were previously saved with Linux line endings.
The warning is caused by "OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);" line.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (2019.3.X):
Hi, this is a cosmetic issue that we will not be addressing. After the upgrader has run there are already file changes that need to be validated and checked into version control so some user action is already required.