Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.4p1
Issue ID
932026
Regression
No
[Animation] Vertex Compression is not disabled if Mesh Compression is turned on on objects with animations
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is not disabled. Turning off mesh compression console prints out correct values of the models.
To reproduce:
1.Open attached "MecanimMemoryUsage.zip" project
2.Open "TestScene.unity" scene
3.Enter play mode
4.Press "Print stats" button in game view
5.Observe in the console printed out object sizes
Expected result: all object sizes with animations are the same
Actual result: only the object with Mesh compression turned off is correct
Reproduced with: 5.5.4p1 5.6.0b4
Not reproduced on 5.6.0b5
The issue is fixed in 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment