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Unity Crashes on UnityEngine.Object:Internal_InstantiateSingle_Injected(...
How to reproduce:1. Download and open my attached project "BugProject.zip"2. In the Project window find the folder "scene0" and open... Read more
Crash on mono_class_get_vtable_entry when Media Foundation IMFAttributes...
How to reproduce:1. Open the attached "TestFor1073561.zip" project's MainScene2. Play the Scene3. Observe the Crash Reproducible wit... Read more
[2D][Tilemap] The Tiles are sorted differently when the Camera moves aro...
To reproduce: 1. Download attached project "tilemapbug.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4. Observe... Read more
Calling the LoadAssembly method does not load the given Assembly
When a User calls the LoadAssembly method on Unity 2017.4.6f1 or newer, it loads the first assembly, but when a User loads the secon... Read more
[LWRP] Multiple Point lights do not work when platform is switched to An...
To reproduce: 1. Import the attached package (bug_report_LRP_Editor_Point_light.unitypackage)2. Switch platform to Android3. Observe... Read more
Setting .isReadable during OnXprocessTexture causes it to still be true ...
Reproduction steps:1. Open the attached project "AssetProcessorIssue.zip";2. Observe Textures/Black does not have read/write enabled... Read more
[Anima2D] Edtior gets stuck in an infinite saving process loop when Spri...
How to reproduce:1. Open the attached "Test1073476.zip" project2. Select GameObject Prefab from the Prefabs folder3. In the Inspecto... Read more
[Addressable Assets] AssetReferenceDrawer does not support Undo.
After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more
[UI] The "Value" slider knob in the slider component disappears when Min...
The "Value" slider handle in the slider component disappears when Min value is greater than Max value. Steps to Reproduce:1. Create ... Read more
Focus on sprite shape profiler is lost if transform values are more than...
Steps To reproduce: 1. Create a new project2. Window > Package Manager > Import 2D Sprite Shape3. Project > Create > Spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open