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Turning off Logging still shows Log messages and disables double clickin...
How to reproduce:1. Open the attached project ("1118914 Logging Repro project.zip")2. Enter Play Mode and observe the log message3. ... Read more
Realtime lighting contribution is broken on normal mapped surfaces when ...
Steps to reproduce: 1. Download the attached project and open CornellBox scene2. In the Lighting Settings window, change the lightin... Read more
[UX] The Normal map preview in lit outputs displays incorrectly
Repro steps:1. Create a lit output node2. Enable Normal maps in the inspector3. Assign a normal map to the output4. Observe the colo... Read more
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
[iOS] GraphicsPerf Particles Collision scene memory regression
To reproduce:1. Clone this repo: https://github.com/cinight/GraphicsPerf or use project attached by QA2. Switch platform to iOS3. Bu... Read more
[GPU PLM] GPU baker breaks on specific geometry
Steps to reproduce: 1. Create a new project and open a blank scene2. Navigate to Lighting Settings, and make sure that Lightmapper i... Read more
[Audio] __audio_mainthread_check_internal() crashes when trying to load ...
To reproduce: 1. Download attached project “CorruptAudioAssets.zip" and open in Unity2. Change Platform to iOS, Android or UWP3. Del... Read more
Building an application generates WinPixEventRuntime.dll when "Developme...
How to reproduce:1. Create a new Unity project2. Navigate to File -> Build Settings... -> make sure "Development Build" is unc... Read more
Script reference lost when importing .unitypackage with .dll files
Steps to reproduce:1. Open the attached Project "ReimportReproPackage"2. See the Inspector Window for GameObject "ColorChaningCube" ... Read more
[Mac] UI Image Size remains static after changing the Image's Sprite and...
How to reproduce:1. Open the user-submitted project ("ImageBug.zip")2. Open the "Canvas" prefab and change the "Image" object's spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping