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By Design
Votes
0
Found in
2019.1.0a8
Issue ID
1099009
Regression
No
Rotating an object resets the Tool Handles to use Local Rotation when using the Universal Transform Tool
How to reproduce:
1. Create a new Unity project
2. Make sure the Tool Handle Rotation is set to Global
3. In the Hierarchy Window create a new Cube object and press Y to use the Universal Transform Tool
4. Rotate the Cube and observe the Gizmos
Expected result: The tool handles are always in global rotation
Actual result: The tool handles are shown in the local rotation even though the global rotation is toggled
Reproduced in: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.1.9f2, 2017.4.15f1
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Resolution Note (2019.1.X):
Its behaviour is as per expected, global always resets itself to its default, when you try to rotate it, it will rotate by that amount and this amount will be added to local rotation and global rotation again resets, as it is a reference coordinate system it is not meant to change.
This is as per design and in code also we are always having offset value as 0 in case of global rotation.