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Fixed in 2019.3.X

Fixed in 2018.4.X, 2019.2.X



Found in


Issue ID




[SRP] Instantiating Particle System prefabs with IEnumerator produces errors

Visual Effects - Legacy


How to reproduce:
1. Open attached "GetTransformInfoExpectUpToDate" project
2. Load "SampleScene" and enter Play Mode

Expected result: Console is empty
Actual result: Errors are thrown in the console

Reproduced with: 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Could not reproduce with 2017.4 because of Package Manager compilation errors

Error: "In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first."

Note: LWRP package is needed for this to reproduce

Comments (7)

  1. 2ccf5791b42dc7870952a0c3c096a4a1?d=mm


    Sep 23, 2019 08:06

    How to download the test project?

  2. 2b47318da8d2137a46556d7a75cb4899?d=mm


    Aug 28, 2019 08:11

    Still happens in LWRP on 2019.1.9f1

    Also happening with particle systems

  3. De16f751b9fe7749187f376bfcbeb4ea?d=mm


    Jul 13, 2019 06:27

    This is happening consistently on the first instantiate particle system for me in 2019.1.7f1.

  4. 2b47318da8d2137a46556d7a75cb4899?d=mm


    Jun 27, 2019 06:54

    Still happens in LWRP on 2019.1.1f1

    Also happening with particle systems

  5. 609235fd5506ccec488822f0f2574a23?d=mm


    May 22, 2019 07:33

    Still happening for 2019.1.3f1, 2019.2.0b3, 2019.3.0a1

  6. 609235fd5506ccec488822f0f2574a23?d=mm


    May 09, 2019 10:27

    Still happens in LWRP on 2019.2.0a11

    Also happening with particle systems

  7. 02440fbef6de93028c408a85bbf524d4?d=mm


    May 01, 2019 13:52

    Same problem, still happens with 2019.1.0f2.

    On my computer, this error happens only when instantiating the first particle system, and does not happen every time (I would say half of the time).

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