Search Issue Tracker

Active

Votes

0

Found in

2018.2.10f1

Issue ID

1098937

Regression

No

Cloned StateMachineBehaviour don't get destroyed after each script recompile

Animation

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

How to reproduce:
1. Open the user-submitted project and open to the "samplescene" scene
2. Open the Console Window and observe the count on the StateMachineBehaviour debug messages
3. Clear the Console Window
4. Open the "MyStateMachineBehaviour" script and comment out the 10th line to force a recompile
5. Get back to Unity and observe the Console Window again

Expected result: the StateMachineBehaviour debug.log message count stays the same (5)
Actual result: the StateMachineBehaviour debug.log message count increases with each script recompile

Reproduced in: 2019.1.0a8, 2018.3.0b10, 2018.2.16f1, 2018.1.9f2, 2017.4.15f1

Comments (1)

  1. 672c7fafacc70edd926d33c3cfbcb695?d=mm

    imarkroger

    Nov 09, 2018 07:57

    ~Removed~

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.