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Won't Fix
Votes
0
Found in
2018.2.10f1
Issue ID
1098937
Regression
No
Cloned StateMachineBehaviour don't get destroyed after each script recompile
How to reproduce:
1. Open the user-submitted project and open to the "samplescene" scene
2. Open the Console Window and observe the count on the StateMachineBehaviour debug messages
3. Clear the Console Window
4. Open the "MyStateMachineBehaviour" script and comment out the 10th line to force a recompile
5. Get back to Unity and observe the Console Window again
Expected result: the StateMachineBehaviour debug.log message count stays the same (5)
Actual result: the StateMachineBehaviour debug.log message count increases with each script recompile
Reproduced in: 2019.1.0a8, 2018.3.0b10, 2018.2.16f1, 2018.1.9f2, 2017.4.15f1
Comments (2)
-
imarkroger
Nov 09, 2018 07:57
~Removed~
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Resolution Note:
Leak on an edge-case workflow. Only happens in editor. Will not fix.