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Editor crash on scripting_array_length when recompiling after deleting ....
How to reproduce:1. Open the attached "1101390_repro.zip" project2. In Project window, delete "Packages/2D Common" package folder3. ... Read more
[Profiler] Color changes are not reflecting on selecting Color Blind Mod...
Color changes are not reflecting on selecting "Color Blind Mode" in profiling timeline Steps to repro:1. Create a new project.2. Win... Read more
Custom packages can be deleted via Project window and are still visible ...
How to reproduce:1. Open the attached "1101384_repro.zip" project2. In Project window, right-click on "Packages/2D Animation"3. Sele... Read more
[UWP][MR] Multiple exception are spammed in Mix Reality app
Steps to reproduce:1. Create a new MR project2. Switch platform to UWP3. Build a Visual Studio solution4. Open Visual Studio and bui... Read more
[LWRP]Second camera with 'don't clear' mode breaks if it's viewport is c...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Change any Viewport Rec variable for object "Camera"... Read more
[Profiler] "Composite Overdraw" text is clipped in UI system preview win...
"Composite Overdraw" text is getting clipped in UI system preview window even on resizing window from profiler Steps to Reproduce:1.... Read more
[Improved Prefab] Inspector and hierarchy window does not update after c...
Inspector and hierarchy window does not update after clicking documentation icon in prefab override window. Even when new GameObject... Read more
Getting 'ArgumentException: Illegal characters in path' when opening pre...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Open Preferences window Expected result: Preferences window is... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce:1. Open attached "MipMaps.zip"2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List