Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a10
2018.3.0b11
2019.1.0a1
Issue ID
1101390
Regression
Yes
Editor crash on scripting_array_length when recompiling after deleting .asmdef files from custom package
How to reproduce:
1. Open the attached "1101390_repro.zip" project
2. In Project window, delete "Packages/2D Common" package folder
3. Also, delete these three files one by one:
- Packages/2D Animation/Runtime/Unity.2D.Animat.Runtime.asmdef
- Packages/2D Animation/Tests/Editor/Unity.2D.Animat.EditorTests.asmdef
- Packages/2D Animation/Editor/Unity.2D.Animat.Editor.asmdef
4. Wait for the recompiling process to finish
-- Editor crash
Reproducible with - 2018.3.0a10, 2018.3.0b11, 2019.1.0a1, 2019.1.0a9
Not reproducible with - 2018.2.17f1, 2018.3.0a9
Note: Could not be tested on versions prior to 2018.2, since the above mentioned "Packages" folder was introduced in 2018.2.
Stack trace:
(Unity) scripting_array_length
(Unity) ToDynamicArrayOfTargetAssemblyInfo
(Unity) GetTargetAssembliesWithScripts
(Unity) MonoManager::AreUserAssembliesReady
(Unity) ShaderImporter::OnAssembliesLoaded
(Unity) CallbackArray::Invoke
(Unity) MonoManager::EndReloadAssembly
(Unity) MonoManager::ReloadAssembly
(Unity) ReloadAllUsedAssemblies
(Unity) Application::TickTimer
(Unity) MainMessageLoop
(Unity) WinMain
(Unity) __scrt_common_main_seh
(KERNEL32) BaseThreadInitThunk
(ntdll) RtlUserThreadStart
Fixed in 2019.1.0a11
Backported to 2018.3.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment