Search Issue Tracker

0
votes
By Design

Collision bumps when crossing from one Box Collider to another

Physics

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Jan 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1142326_collision.zip"2. Enter Play Mode3. Use D and A keys to move left and right4.... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

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Jan 05, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open attached "case_1120672-Crash2" project2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resources... Read more

0
votes
Fixed

Particle System prefab does not play after entering Play mode while it's...

Visual Effects - Legacy

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Jan 05, 2019

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Version/s: 2018.3.0f1, 2018.3.0f2, 2019.1.0a11

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice that the Particle System doesn't start simulating4... Read more

1
votes
Fixed

Premultiply alpha is calculated incorrectly in LWRP Shader Graphs

Package: Scriptable Render Pipeline Lightweight

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Jan 05, 2019

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Version/s: 4.1.0

How to reproduce:1. Open the attached project2. Inspect in the scene view the "Cube" GameObject Expected: Cube color is whiteActual:... Read more

0
votes
Not Reproducible

Replacing an existing prefab with a new instanceRoot will break all refe...

Scene Management

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Jan 05, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project(PrefabBug.zip)2. Check MyPrefab2. Notice it has links to two other prefabs3. Run the menu item... Read more

0
votes
Fixed

Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...

Scene Management

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Jan 04, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached "savePrefabAsset.zip" project2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "Nul... Read more

0
votes
Fixed

[GC] "GetThreadContext failed" crash when calling GC.Collect() and yield...

Mono

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Jan 04, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2

How to reproduce:1. Open the "Thread_context_Crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play4. Wait for the cra... Read more

0
votes
Fixed

Hierarchy: search path display is obscured by the visibility icons area ...

uGUI

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Jan 04, 2019

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Version/s: 2019.1.0a11

Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Repro steps: 1. Open a new proj... Read more

0
votes
Fixed

[Mobile] Reflection is distorted when using Baked reflection probes

Mobile

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Jan 04, 2019

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Version/s: 2018.3.1f1, 2019.1.0a12

1. Open the attached project;2. Open SampleScene;3. Make sure Reflection Probe type is set to Baked;4. Rebake Reflection probes;5. S... Read more

0
votes
Fixed

Facebook Gameroom target uses Standalone target player settings and fail...

Facebook Gameroom

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Jan 04, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more

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