Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.9f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134281
Regression
No
Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
Steps to reproduce:
- Create a new project using Universal 2D project
- In the Hierarchy, right-click and select 2D Object > Sprites > Square
- Select the created Square
- In the Inspector, add "Hinge Joint 2D" Component
- In the "Hinge Joint 2D" Component, enable "Use Limits" property
- Click on the button text to "Edit Angular Limits"
- Click around/drag and observe the gizmo handles in the Scene view
Actual results: The gizmo handles are small with a tiny clickable area which is easy to mis-click
Expected results: The gizmo handles should have a sufficient size and responsive clickable area so they can be reliably selected and dragged without frequent mis-clicks
Reproducible with versions: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Resolution Note:
We are in the midst of overhauling 2D Physics to the new Box2D v3, and we have decided to not invest in the time to investigate improvements in something that will be deprecated soon
Resolution Note (6000.5.X):
We are in the midst of overhauling 2D Physics to the new Box2D v3, and we have decided to not invest in the time to investigate improvements in something that will be deprecated soon