Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.9f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134281
Regression
No
Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
Steps to reproduce:
- Create a new project using Universal 2D project
- In the Hierarchy, right-click and select 2D Object > Sprites > Square
- Select the created Square
- In the Inspector, add "Hinge Joint 2D" Component
- In the "Hinge Joint 2D" Component, enable "Use Limits" property
- Click on the button text to "Edit Angular Limits"
- Click around/drag and observe the gizmo handles in the Scene view
Actual results: The gizmo handles are small with a tiny clickable area which is easy to mis-click
Expected results: The gizmo handles should have a sufficient size and responsive clickable area so they can be reliably selected and dragged without frequent mis-clicks
Reproducible with versions: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
We are in the midst of overhauling 2D Physics to the new Box2D v3, and we have decided to not invest in the time to investigate improvements in something that will be deprecated soon
Resolution Note (6000.5.X):
We are in the midst of overhauling 2D Physics to the new Box2D v3, and we have decided to not invest in the time to investigate improvements in something that will be deprecated soon