Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.3.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1114593
Regression
Yes
Facebook Gameroom target uses Standalone target player settings and fails in some cases
Steps to reproduce:
1. Create a new project
2. Switch to Facebook target
3. Set Scripting backend to IL2CPP in Standalone target settings
4. Build Facebook build
Expected result: build uses mono as it is the only available in Facebook gameroom settings
Actual result:
2018.3: build finishes, but following error is thrown:
FileNotFoundException: C:\Unity\Instalations\2018.3\2018.3.0a1_d734fac073ec\Editor\Data\PlaybackEngines\Facebook\Variations\win64_nondevelopment_il2cpp\WindowsPlayer.exe does not exist
2019.x build fails with error:
UnityException: Build target 'StandaloneWindows64' not supported
Reproduced on 2018.3.0a1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2
Not reproduced on 2017.4.18f1
Regression introduced in 2018.3.0a1
Notes:
- Setting scripting backend is not necessary it just makes it more evident that it uses it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2019.3):
It won't be fixed for 2019.3, where Facebook Gameroom platform is removed. But the bug will be fixed for 2018.3, 2019.1, 2019.2