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Fixed in 2019.3.X
Fixed in 2018.3.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1114593
Regression
Yes
Facebook Gameroom target uses Standalone target player settings and fails in some cases
Steps to reproduce:
1. Create a new project
2. Switch to Facebook target
3. Set Scripting backend to IL2CPP in Standalone target settings
4. Build Facebook build
Expected result: build uses mono as it is the only available in Facebook gameroom settings
Actual result:
2018.3: build finishes, but following error is thrown:
FileNotFoundException: C:\Unity\Instalations\2018.3\2018.3.0a1_d734fac073ec\Editor\Data\PlaybackEngines\Facebook\Variations\win64_nondevelopment_il2cpp\WindowsPlayer.exe does not exist
2019.x build fails with error:
UnityException: Build target 'StandaloneWindows64' not supported
Reproduced on 2018.3.0a1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2
Not reproduced on 2017.4.18f1
Regression introduced in 2018.3.0a1
Notes:
- Setting scripting backend is not necessary it just makes it more evident that it uses it
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Resolution Note (fix version 2019.3):
It won't be fixed for 2019.3, where Facebook Gameroom platform is removed. But the bug will be fixed for 2018.3, 2019.1, 2019.2