Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
Issue ID
1114668
Regression
Yes
[GC] "GetThreadContext failed" crash when calling GC.Collect() and yielding the thread
How to reproduce:
1. Open the "Thread_context_Crash.zip" project
2. Open the "SampleScene.unity" scene
3. Press Play
4. Wait for the crash
Actual result: Unity crashes.
Reproducible with: 2019.2.0a3, 2019.1.0b1, 2018.3.4f1, 2018.3.0f2, 2018.3.0a1.
Regression introduced in: 2018.3.0a1.
Not reproducible with: 2018.1.9f2, 2018.2.20f1.
Notes:
The crash happens on line "GC.Collect();" ThreadTest.cs:26.
-----------------------------
Fixed in 2019.2.0a7, 2019.1.0b6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment