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When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce:1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project2. Note that the "Main Cam... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce:1. Open user's attached project2. Select "Auto Tilemap" GO inside the Hierarchy3. Click "Open Palette" inside Inspe... Read more
SpiteAtlas does not change when its associated "Object for Packing" text...
How to reproduce:1. Open the attached project "case_1135638-SpriteAtlasUpdateBug_1" and the scene "SampleScene"2. Create a Sprite At... Read more
Light probes are very inconsistent in indirectly lit scenes
Steps to reproduce: 1. Download the attached project and open the scene. 2. Open Scene view and look at the light probes, they are v... Read more
CollectUsedSceneObjects crash after loading a Scene with modified Prefabs
Steps to reproduce:1. Open the project supplied in the edit2. Open Scene ("MissionProtoype") Reproduced in: 2017.4.24f1, 2018.3.10f1... Read more
UI Image's Sprite with UI Shadow or Outline component is not rendered wh...
Reproduction steps:1. Open the project inside of "SandBoxes Unity Support bc.zip"2. Open and Play "Lobby" scene Expected: After the ... Read more
Editor crashes when adding a RectTransform during the OnTransformParentC...
Steps to reproduce:1. Open User-supplied project2. Open and play scene "TransformCallback" Reproduced in: 2018.3.0a1, 2018.3.0f2, 20... Read more
mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...
Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more
[VFX] Visualization gizmos using values derived from parameters are not ...
Repro steps:1. Import the attached package2. Observe how particles are spawned in the scene to confirm that the line is using the ex... Read more
[Oculus GO] Applications are capped at 30 fps when building a project fo...
To reproduce:1. Open any project with Oucus go API for Android set up2. Buld and run On Oculus GO3. Observe the logcat (filter the m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons