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[Android][Vulkan][VideoPlayer] Video Player crashes when graphics API is...
How to reproduce:1. Open the attached project2. Sample scene is very simple, it has Video Player attached to Main Camera with all de... Read more
[Incremental GC] Projects fails to open if switching from .NET 4.x to .N...
How to reproduce:1. Open attached project2. Go to Player Settings and switch to .NET 3.5 Result - Editor is not opened, after that y... Read more
MissingReferenceException and broken GUI after enter/exit Play mode with...
How to reproduce:1. Open the attached "Test.zip" project or create a new one2. In the Menu bar, select "Edit/ Project Settings..."3.... Read more
Some Clear flags of Cameras are not working when using Post Process Laye...
How to reproduce:1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip"2. Open "SampleScene" scene Expected resul... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce:1. Open attached project "Case_1119191_ctrla"2. Open Animation Window and "New Animation" animation3. Click somewhe... Read more
Crash in GenerateParticleGeometry when a Particle System with Sprites Te...
How to reproduce:1. Create a new Unity project2. Create a new Particle System3. Set the 'Start Lifetime' parameter to 'Infinite'4. E... Read more
[Mac only] Input uv coordinates do not quite match the center of the scr...
How to reproduce:1. Open the attached project2. Enter the Play mode3. Change the Game view size (see the Case608300.gif attached) Ex... Read more
[Particle Jobs] Triggering a recompile while a particle job is running c...
Repro steps:1. Open SampleScene from the attached project2. Press Play3. In Scripts, reimport the ParticleJob script4. Unity crashes Read more
Tilemap brush raycast is offset to a single line when tilemap is rotated
Reproduction steps:1. Import user's attached assets to an empty project ("Assets.zip")2. Open "Sample Scene"3. In Inspector window, ... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
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