Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1119051
Regression
No
Tilemap brush raycast is offset to a single line when tilemap is rotated
Reproduction steps:
1. Import user's attached assets to an empty project ("Assets.zip")
2. Open "Sample Scene"
3. In Inspector window, select "TilemapWithExpectedBehaviour" instance and deactivate it
4. In Inspector window, select "TilemapDisplayingBug" instance
5. Open and select a white sprite in Tile Palette and try painting it
-- Sprite is being painted offset to a single line, stretched
6. Deactivate "TilemapDisplayingBug" instance and activate "TilemapWithExpectedBehaviour"
7. Try painting on the tilemap
-- Sprite is painted on a Tilemap surface, even square
Expected: Sprite is painted on a Tilemap grid depending on a mouse placement
Actual: Sprite is painted on a Tilemap grid offset to a straight line, independent on mouse placement
Reproduced with: 2017.4.19f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2
Notes:
- Using "TilemapDisplayingBug" tilemap, issue reproduces using all orientations except ZX
- Using "TilemapWithExpectedBehaviour" tilemap, issue reproduces using only XY, YX, YZ, ZY
Fixed in: 2019.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment