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Fixed in 2018.3.X

Fixed in 2019.1.X

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.1f1

2019.1.0a1

2019.2.0a1

Issue ID

1119051

Regression

No

Tilemap brush raycast is offset to a single line when tilemap is rotated

2D

-

Reproduction steps:
1. Import user's attached assets to an empty project ("Assets.zip")
2. Open "Sample Scene"
3. In Inspector window, select "TilemapWithExpectedBehaviour" instance and deactivate it
4. In Inspector window, select "TilemapDisplayingBug" instance
5. Open and select a white sprite in Tile Palette and try painting it
-- Sprite is being painted offset to a single line, stretched
6. Deactivate "TilemapDisplayingBug" instance and activate "TilemapWithExpectedBehaviour"
7. Try painting on the tilemap
-- Sprite is painted on a Tilemap surface, even square

Expected: Sprite is painted on a Tilemap grid depending on a mouse placement
Actual: Sprite is painted on a Tilemap grid offset to a straight line, independent on mouse placement

Reproduced with: 2017.4.19f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2

Notes:
- Using "TilemapDisplayingBug" tilemap, issue reproduces using all orientations except ZX
- Using "TilemapWithExpectedBehaviour" tilemap, issue reproduces using only XY, YX, YZ, ZY

Fixed in: 2019.2.0a6

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