Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a4
2018.3.1f1
2019.1.0a1
2019.2.0a1
Issue ID
1119163
Regression
No
Crash in GenerateParticleGeometry when a Particle System with Sprites Texture Sheet and FPS Mode has Infinite Start Lifetime
How to reproduce:
1. Create a new Unity project
2. Create a new Particle System
3. Set the 'Start Lifetime' parameter to 'Infinite'
4. Enable 'Texture Sheet Animation'
5. Select 'Sprites' Mode and 'FPS' Time Mode
Expected result: the Editor doesn't crash
Actual result: the Editor crashes
Reproducible with: 2018.3.0a4, 2018.3.3f1, 2019.1.0b1, 2019.2.0a2
Could not test with: 2017.4.19f1, 2018.3.0a3 (Time Mode parameter not introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment