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[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and c... Read more
[Cloth] Cloth mesh passes through when falling on assigned collider
Cloth mesh passes through when falling on assigned collider Steps to Repro:1. Open attached Project "ClothIssue"2. Play the game Exp... Read more
[Cloth] Text overflows on minimizing the "Edit Cloth Self/Inter Collisio...
Text overflows on minimizing the "Edit Cloth Self/Inter Collision" menu in the Scene window Steps to Repro: 1. Open attached Project... Read more
Inspector freezes when Esc key is pressed while editing a collider and d...
How to reproduce:1. Create and open a new project2. Create a new Cube3. Select the Cube in the Hierarchy window4. In the Inspector w... Read more
[AnimationRigging] Offset between GameObjects appears when using MultiPa...
How to reproduce:1. Open the project from the attached file "1246893.zip"2. In the Hierarchy select Model/Skeleton3. In the Animatio... Read more
[AssetDBv2] AssetDatabase.GetDependencies does a full file read of depen...
How to reproduce:1. Open the attached "AssetDBPerf.zip" project2. Open the "SampleScene2" Scene -> Observe how much time it takes... Read more
Armature corruption when importing FBX Binary files exported from Blende...
How to reproduce:1. Open the attached (Debug_FBX.zip) project2. Open the "SampleScene" Scene3. See the "legs_binary" model in Scene ... Read more
Editor lags for a second when moved to another monitor with different sc...
How to reproduce:1. Create and open a new project2. Move Editor window from one monitor to another and double click the title bar to... Read more
[ProBuilder] Rendered UVs have a portion of their top cut off
Reproduction steps:1. Open attached project "ProBuilderCut" and scene "SampleScene"2. In Hierarchy window, select "Cube" GameObject3... Read more
[WebGL] [InputSystem] 'ArgumentNullException' is thrown when using Input...
Reproduction steps:1. Open the attached project ("case_1254412-PerformPairingWithDevice.zip")2. Switch the build target to WebGL3. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used