Search Issue Tracker
By Design
Votes
1
Found in
2019.3
2019.3.0f6
2020.2
Issue ID
1237479
Regression
No
Armature corruption when importing FBX Binary files exported from Blender 2.8
How to reproduce:
1. Open the attached (Debug_FBX.zip) project
2. Open the "SampleScene" Scene
3. See the "legs_binary" model in Scene View
Expected result: Model exported as Binary FBX from Blender looks the same as the model exported as FBX ASCII
Actual result: Model exported as Binary FBX from Blender has armature corruption
Reproducible with: 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Notes:
- Support for FBX ASCII was removed in Blender 2.8 and the only way to import FBX models into Unity is to use FBX Binary
- Could not test in 2018.4 and older versions, because Style Sheet Import Errors
-
max_autious
Oct 13, 2020 10:07
Has there been any cross-report to blender on this issue? It's causing us to hold back to blender 2.79b and unable to update to blender 2.83.7 LTS or 2.90.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2020.2.X):
There appears to be an issue in the Blender FBX Exporter. In the supplied files with this bug, we see the same erroneous results outside of Unity in the FBX Viewer.
In this instance, the Unity Importer correctly represents what is within the FBX file.