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Fixed in 1.1.0



Found in [Package]


Issue ID




[AnimationRigging] Offset between GameObjects appears when using MultiParentConstraint and uniform scaling

Package: Animation Rigging


How to reproduce:
1. Open the project from the attached file ""
2. In the Hierarchy select Model/Skeleton
3. In the Animation window Click on Preview
4. In the Inspector Increase Scale to 2 in X, Y and Z
5. Inspect the Scene View

Expected result: The human model is holding the sword as before increasing the scale
Actual result: The human model and the sword are further away from each other than before increasing the scale

Reproducible with: 0.3.3-preview(2020.1.0b13, 2020.2.0a15), 0.2.6-preview(2019.4.1f1), 0.1.2-preview(2019.4.1f1, 2020.1.0b13, 2020.2.0a15)
Could not test with: 2018.4.23f1(Package not available)

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