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0
votes
Fixed

Editor crash when Assets/** is included in .collabignore file

Package: Collab Proxy

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May 16, 2020

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Version/s: 1.3.7

How to reproduce:1. Create and open a new project2. Enable Collab3. Open the project in File Explorer and open the '.collabignore' f... Read more

0
votes
Duplicate

Borders corners not properly rendered

Themes

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May 26, 2020

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Version/s: 2020.1

To reproduce:1 - Open the 2020.1 Editor2 - look at corners of buttons in the top toolbar. Actual result:Some corners are not wrongly... Read more

0
votes
Fixed

Terrain normals produce artifacts when connecting neighboring Terrain us...

Terrain

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Apr 24, 2020

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Version/s: 2018.4, 2018.4.12f1, 2020.2

How to reproduce:1. Open the attached "1241302 repro"project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expec... Read more

0
votes
Fixed

Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...

Scripting

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May 26, 2020

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Version/s: 2019.3, 2019.3.0a1, 2020.1, 2020.2

Repro steps:1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster)2. Enter Play Mod... Read more

0
votes
Fixed

[Perforce] Environment variables are not preserved when project is launc...

Hub

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Apr 14, 2020

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Version/s: 2019.1.2f1

How to reproduce:1. Open Unity Hub2. Add the attached project to the list3. Open the added project4. In the top toolbar, click Tools... Read more

1
votes
Won't Fix

OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...

Audio

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May 12, 2020

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Version/s: 2018.4, 2019.3.11f1, 2020.2

How to reproduce:1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Control... Read more

0
votes
Won't Fix

Editor crashes in Play Mode when hovering the mouse over a mesh with a M...

Physics

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May 15, 2020

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Version/s: 2019.3.0a9, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Tester-attached package(MeshColliderCrash.unitypackage)2. Create a new Unity project3. Import the package4. Open... Read more

0
votes
Fixed

OnValidate is being called every frame when Prefab has Line Renderer Com...

Visual Effects - Legacy

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May 25, 2020

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Version/s: 2018.4.9f1, 2019.3, 2019.3.14f1, 2020.1

How to reproduce:1. Open user's "LineRendererBug" project2. In the Project Window select "LineRendererTest" Prefab found in the Asse... Read more

0
votes
By Design

Crash on MoveSmall when connected to a Socket

Mono

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May 20, 2020

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Version/s: 2018.4, 2018.4.23f1, 2019.3, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project and scene "Import"2. Open Build Settings3. Add the open scene to the build and pr... Read more

1
votes
Fixed

Component with hideFlags set to HideInInspector remains hidden when the ...

Inspector Framework

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May 25, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

To reproduce:1. Open attached project ("case_1250355.zip")2. Attach a "Hidden" Script to a "Test" Game Object3. Notice that the "Hid... Read more