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Editor Crashes upon entering Play mode when Sprites are lit by 2D light ...
How to reproduce: 1. Open the attached project named "Case_1214615" 2. Open the SampleScene 3. Enter Play mode Expected result: Edi... Read more
Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce: 1. Open attached project "FireRendering.zip" and scene "Scn_FirePass" 2. In Hierarchy window, expand "_CustomRend... Read more
[iOS] Player crashes on Landscape orientation when using UAAL in Native ...
To reproduce: 1. Download attached "SwiftUnity.zip" file and open "UnityHybrid" project in Unity 2. Open "BackgroundScene" scene 3.... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce: 1. Build & Run the "tvOS_Input.zip" project for tvOS 2. Press "Menu" button on the Siri Remote 3. Check which butt... Read more
[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...
Repro steps: 1. Open attached project 2. Build and Run on Quest/Go 3. Observe the colors of the cubes 4. Enable Post Processing on t... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce: 1. Open 'SampleScene' from "CanvasRendererUV.zip" 2. Start Play Mode 3. Inspect the color of both quads Expected ... Read more
Animation window records the wrong Animation when recording a frame wher...
1. Open the attached project "1210312.zip" 2. Open the Sample Scene 3. Open the Timeline window and select Cube GameObject 4. Select... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce: 1. Open the "WindowsXrInstantiateRepro.zip" project 2. Build to Standalone 3. Run the build 4. Use left mouse butt... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce: 1. Open the attached 'project-1215557.zip' project 2. Build and run the project 3. Observe the Debug Console outpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1