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Kinematic child object with Rigidbody2D moves slower than the parent obj...
Reproduction steps: 1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene" 2. Enter P... Read more
Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another ...
Steps to reproduce: 1. Create a new user or make sure you already have a secondary Windows user 2. Create a new project (possible to... Read more
[Input System] Moving the Game view window while in Play mode locks the ...
Steps to reproduce: 1. Download and open "InputSystem Bug" project 2. Open "BabeLevel_P" scene 3. Enter "Play" mode 4. Press the esc... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more
MissingReferenceException is thrown when entering Play Mode with Reload ...
How to reproduce: 1. Open the project from the attached file "1214031.zip" 2. In the Hierarchy window, select the "Quad" GameObject ... Read more
[New Input System] OnPointerExit does not work
Reproduction steps: 1. Open original project "Swappy Shapes.zip" 2. Open Main Menu scene, turn off "Working Input System" GameObject... Read more
[Addressables] UnloadSceneAsync does not unload the scene when it is sti...
How to reproduce: 1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip") 2. Open the repro scene ("SampleScene")... Read more
[Shaders] Change in included hlsl file does not always trigger recompila...
How to reproduce: 1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene" 2. In Project window, open "Sam... Read more
Setting Max-Width on left column content of UIElements VisualSplitter br...
When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps: 1. Create a new project 2. Attach Graphic Raycaster component to any GameObject 3. Ensure that "Blocking Mask" c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1