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0
votes
Fixed

Kinematic child object with Rigidbody2D moves slower than the parent obj...

Physics2D

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Jan 21, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.18f1, 2019.3, 2020.1

Reproduction steps: 1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene" 2. Enter P... Read more

0
votes
Fixed

Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another ...

Asset - Database

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Jan 02, 2020

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Version/s: 2019.3.0a1, 2019.3.0b8, 2020.1

Steps to reproduce: 1. Create a new user or make sure you already have a secondary Windows user 2. Create a new project (possible to... Read more

0
votes
Not Reproducible

[Input System] Moving the Game view window while in Play mode locks the ...

Package: Input System

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Dec 25, 2019

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Version/s: preview-1.0.0

Steps to reproduce: 1. Download and open "InputSystem Bug" project 2. Open "BabeLevel_P" scene 3. Enter "Play" mode 4. Press the esc... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more

0
votes
Fixed

MissingReferenceException is thrown when entering Play Mode with Reload ...

Animation

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Jan 23, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0a19

How to reproduce: 1. Open the project from the attached file "1214031.zip" 2. In the Hierarchy window, select the "Quad" GameObject ... Read more

0
votes
Fixed

[New Input System] OnPointerExit does not work

Package: Input System

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Jan 21, 2020

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Version/s: 1.0.0-preview.3

Reproduction steps: 1. Open original project "Swappy Shapes.zip" 2. Open Main Menu scene, turn off "Working Input System" GameObject... Read more

1
votes
Won't Fix

[Addressables] UnloadSceneAsync does not unload the scene when it is sti...

Package: Addressables

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Jan 15, 2020

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Version/s: 1.1.10, 1.6.0

How to reproduce: 1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip") 2. Open the repro scene ("SampleScene")... Read more

4
votes
Fixed

[Shaders] Change in included hlsl file does not always trigger recompila...

Shaders

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Jan 28, 2020

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Version/s: 2019.3.0a8, 2019.3.0f1, 2020.1

How to reproduce: 1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene" 2. In Project window, open "Sam... Read more

0
votes
Fixed

Setting Max-Width on left column content of UIElements VisualSplitter br...

UI Toolkit

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Jan 28, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more

0
votes
Fixed

Graphic Raycaster Blocking Mask is accessible through the Inspector but ...

Inspector Framework

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Jan 08, 2020

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Version/s: 2017.4, 2018.4.13f1, 2020.1

Reproduction steps: 1. Create a new project 2. Attach Graphic Raycaster component to any GameObject 3. Ensure that "Blocking Mask" c... Read more