Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4.13f1
2020.1
Issue ID
1210118
Regression
No
Graphic Raycaster Blocking Mask is accessible through the Inspector but not through script as its access modifier is "protected"
Reproduction steps:
1. Create a new project
2. Attach Graphic Raycaster component to any GameObject
3. Ensure that "Blocking Mask" can be accessed and changed in the Inspector
4. Create a new script and attach it to the said GameObject
5. Attempt to access GraphicRaycaster.m_blockingMask through script
Expected result: GraphicRaycaster.m_blockingMask can be accessed
Actual result: GraphicRaycaster.m_blockingMask cannot be accessed due to its "protected" access modifier
Reproduced in: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Packman] Artifacts appear in the maximized Package manager window on multiple clicking Package manager tabs
- Potential race condition inside AssetDatabase.ParallelEnumeration
- Multiple unsaved changes dialogs appear for the same window if window was docked and undocked
- Caching preprocessor does not support 1.#INF
- [Linux] Unity crashes or freezes when loading an AssetBundle with AssetBundle.LoadFromFile
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a11
Implemented Getter and Setter for Blocking Mask property, so that it can be accessed through script.