Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4.13f1
2020.1
Issue ID
1210118
Regression
No
Graphic Raycaster Blocking Mask is accessible through the Inspector but not through script as its access modifier is "protected"
Reproduction steps:
1. Create a new project
2. Attach Graphic Raycaster component to any GameObject
3. Ensure that "Blocking Mask" can be accessed and changed in the Inspector
4. Create a new script and attach it to the said GameObject
5. Attempt to access GraphicRaycaster.m_blockingMask through script
Expected result: GraphicRaycaster.m_blockingMask can be accessed
Actual result: GraphicRaycaster.m_blockingMask cannot be accessed due to its "protected" access modifier
Reproduced in: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a11
Implemented Getter and Setter for Blocking Mask property, so that it can be accessed through script.