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Won't Fix



Found in [Package]

1.1.10, 1.6.0

Issue ID




[Addressables] UnloadSceneAsync does not unload the scene when it is still loading

Package: Addressables


How to reproduce:
1. Open the attached project ("")
2. Open the repro scene ("SampleScene")
3. Set "Play Mode Script" to "Use Existing Build"
4. Build Player Content
5. Enter Play Mode
6. Press the "Load" button in GUI
7. Inspect the "cancel" log in the Console, indicating that Addressables.UnloadSceneAsync has triggered
8. Wait until the scene is finished loading ("finish" log in the Console)

Expected results: Scene loading is canceled
Actual results: Scene loading is not canceled and finishes loading normally

Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Couldn't test with 2017.4 (package is not supported)
Reproducible with package versions: 1.1.10, 1.6.0

  1. Resolution Note:

    As described this is a "won't fix", but 1.16 release will come with a partial fix. We cannot cancel a scene load if in-progress, so the request to do so is "won't fix". Instead, we are adding a system to chain an unload to a load-in-progress.

    So if you load a scene, then immiediately unload it. We will arrange the async operations such that the scene will finish loading, and then immediately unload.

Comments (1)

  1. aka3eka

    May 13, 2020 12:52

    This is not only Scene loading problem with Addressables. Addressables can not cancel any loading and even if Unload is called your loadComplete event handler will be called anyway.

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