Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.18f1
2019.3
2020.1
Issue ID
1213343
Regression
No
Kinematic child object with Rigidbody2D moves slower than the parent object with Rigidbody2D when child is set to Interpolate
Reproduction steps:
1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene"
2. Enter Play Mode
3. Press space
Expected result: Both objects rotate at the same speed
Actual result: Parent object rotates faster than the child object
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Note:
Not reproducible if the child object is set to Interpolate in Play Mode
Not reproducible if parent and child are set to Interpolate, both set to None or just parent set to Interpolate
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24