Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0.0-preview.3
Issue ID
1213559
Regression
No
[New Input System] OnPointerExit does not work
Reproduction steps:
1. Open original project "Swappy Shapes.zip"
2. Open Main Menu scene, turn off "Working Input System" GameObject and turn on "Not Working Input System"
3. Build for iOS and deploy the Xcode project to the iOS device
4. Press on the button in the center of the screen and then lift your finger
Expected result: The button scales back to normal
Actual result: The button does not scale down
Reproduces on: 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Could not test on 2019.1 due to numerous console errors
Devices reproduced on:
iPhone Xs Max iOS 12.0
iPad Pro 12.9" iOS 13.1.2
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SRP Batcher generates more batches than needed when only using SortingCriteria.OptimizeStateChanges
- Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations
- CLONE - Plastic Links in Webhooks should have org slug rather than org ID
- [macOS] Asset preview in Project window fails when folder names include Korean characters
- Project Auditor fails to analyze Scene Meshes
Resolution Note (fix version 1.0.0-preview.6):
Should be fixed by https://github.com/Unity-Technologies/InputSystem/pull/1082