Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0.0-preview.3
Issue ID
1213559
Regression
No
[New Input System] OnPointerExit does not work
Reproduction steps:
1. Open original project "Swappy Shapes.zip"
2. Open Main Menu scene, turn off "Working Input System" GameObject and turn on "Not Working Input System"
3. Build for iOS and deploy the Xcode project to the iOS device
4. Press on the button in the center of the screen and then lift your finger
Expected result: The button scales back to normal
Actual result: The button does not scale down
Reproduces on: 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Could not test on 2019.1 due to numerous console errors
Devices reproduced on:
iPhone Xs Max iOS 12.0
iPad Pro 12.9" iOS 13.1.2
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clicking on the project's title does not open the project when the long path tooltip is shown
- [Linux] "Select Preset..." window closes without creating another preset when "Create New Preset..." is double-clicked again after creating the first preset
- “Screen position out of view frustum” error is thrown and Game window renders black when Camera Clipping Planes fields are set to “Infinity”
- Foldouts in the Library section of UI Builder do not open when clicked on title and Tree View is enabled
- VisualElement with DynamicTransform and animated scale from 0 is not rendered until hovered when parent uses GroupTransform
Resolution Note (fix version 1.0.0-preview.6):
Should be fixed by https://github.com/Unity-Technologies/InputSystem/pull/1082