Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0.0-preview.3
Issue ID
1213559
Regression
No
[New Input System] OnPointerExit does not work
Reproduction steps:
1. Open original project "Swappy Shapes.zip"
2. Open Main Menu scene, turn off "Working Input System" GameObject and turn on "Not Working Input System"
3. Build for iOS and deploy the Xcode project to the iOS device
4. Press on the button in the center of the screen and then lift your finger
Expected result: The button scales back to normal
Actual result: The button does not scale down
Reproduces on: 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Could not test on 2019.1 due to numerous console errors
Devices reproduced on:
iPhone Xs Max iOS 12.0
iPad Pro 12.9" iOS 13.1.2
VLNQA00091, Google Pixel 2 XL (Pixel 2 XL), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 1.0.0-preview.6):
Should be fixed by https://github.com/Unity-Technologies/InputSystem/pull/1082