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Found in
6000.0.50f1
Issue ID
UUM-121214
Regression
Yes
Previous model to world matrix is not correctly set for ASW
From customer:
After upgrading to Unity 6 and URP (https://github.com/Oculus-VR/Unity-Graphics/tree/6000.0/oculus-app-spacewarp ) our QA team has reported a bug where some objects appear as distired when using ASW in Quest when looking at them from specific PoV.
I have rootcaused this to UNITY_PREV_MATRIX_M not having the right value as when using Rdoc to capture consecutive frames I do not see the value of frame -1 UNITY_MATRIX_M being used in UNITY_PREV_MATRIX_M from the current frame.
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