Search Issue Tracker
Material arrays don't work with Masked Images
How to reproduce: 1. Open the User Submitted Project "UIMaterialArrayBug" and Open the "Bug" Scene 2. Play the Scene 3. Observe the ... Read more
[particles] Typing a decimal value or 0 into duration throws asserts
1) Add particle system 2)Type a value into the duration field such as .5, or 0.0. 3) Console is spammed with assertions. Read more
[Editor] Crash on updating "Render-pipelines.Lightweight" package throug...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight VR template project. Steps to repro... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro: --open attached project --enable instancing for the terrain in the scen... Read more
[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce: 1. Create a new proje... Read more
Objects are rendered black when using DDX/DDY shader functions
Reproduction steps: 1. Open the attached project "ddxshader.zip"; 2. Open the SampleScene.unity; 3. Observe the Sphere object in the... Read more
[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro: 1. Open the Unity editor > Create a n... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains