Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0b10
Issue ID
1014725
Regression
Yes
Objects are rendered black when using DDX/DDY shader functions
Reproduction steps:
1. Open the attached project "ddxshader.zip";
2. Open the SampleScene.unity;
3. Observe the Sphere object in the Scene view.
Expected results: the object has DDX shader which gives the light grey color to it;
Actual results: the object is rendered in black without any color values.
Reproduced on: 2018.1.0a1, 2018.1.0b12, 2018.2.0a5.
Not reproduced on: 2017.1.3p2, 2017.2.1p4, 2017.3.2f1.
Fixed on: 2018.1.3f1, 2018.2.0b5, 2018.3.0a1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment