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After editing timeline and building asset bundle when moving it to anoth...
Reproduction steps: 1. Open the attached project "zProject_512085_ab.zip"; 2. Open the test scene; 3. Enter a play mode; 4. Observe ... Read more
UI.Text rendered text mesh changes when rich text label position changes
Reproduction steps: 1. Open the attached project "TextUIBug.zip"; 2. Open the scene Scenes/SampleScene.unity. 3. Click the play butt... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more
Particles Start Speed is not evaluated in the sub-frame time intervals w...
How to reproduce: 1. Open the attached "TestFor1063592.zip" project 2. Play the Scene 3. Observe the stuttering in the Particle Syst... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template 2. Create a new scene 3. Create a script and call Gizmos.DrawSphere in OnDrawG... Read more
[UI] Repeat delay on the Standalone Input Module doesn't work under a sp...
To reproduce: 1. Open the attached project (delayBug.zip) 2. Enter Play mode 3. Press and hold Down arrow and see that the delay is... Read more
[Android] Built project shows black screen when using ARGB32 RenderTextu...
Reproduction steps: 1. Download user's project and open in Unity 2. Build and Run Expected: a scene to be rendered - white cube in ... Read more
Console is filled with "Invalid AABB" errors when importing a certain FBX
Reproduction steps: 1. Create a new project. 2. Import the attached FBX. 3. Check the Console. Actual behavior: - The console is f... Read more
[WebGL] GUI.Label doesn't show Chinese characters
To reproduce: 1. Open the attached project (SwitchFonts.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Observe that Chinese ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects