Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.11f1
2019.1.0a5
2019.2.0a1
Issue ID
1146675
Regression
Yes
Swapping "Source Image" on an Image component causes wrong sprite size/color
Steps to repro:
1. Open original project "RF.zip"
2. Open "SampleScene" (Assets -> Scenes)
3. Enter Play Mode
4. Try to swap around items in the inventory
Expected result: Sprites are swapped without issues.
Actual result: Sprites lose color or get deformed.
Reproduced in: 2019.1.0f2, 2019.2.0a12
Not reproduced in: 2017.4.25f1, 2018.3.13f1, 2019.1.0a4
Comments (3)
-
xiangyi88889999
Apr 30, 2019 04:45
This is definitely an issue in 2019.1.0f2 right now.
my project is broken now. -
Urishizu
Apr 24, 2019 01:11
This is absolutely broken in 2019.1.0f2. It has completed wrecked my project and needs to be fixed. It's completely deforming sprites.
-
FletcherMartin
Apr 17, 2019 23:33
This is definitely an issue in 2019.1.0f2 right now. It completely screwed my project.
Why is this called a duplicate of an issue that doesn't even mention the sprite deformation? What's the chances of this being fixed soon? What does "Fixed in future release" mean?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #1143135